Goal → Define project’s technical architecture.
23/03/2025
Goal → Define clear production steps.
11/03/2025
Why having military units since there is no warfare ? → Changing units, adding thematic and several changes to match new thematic.
Replayability is mostly coming from map generation. → Adding various way to scoring and exclusive choices.
Advanced combos seem too complicated. → Remove them, enough depth with new mechanics.
Proposing two formats, one synthetic for sharing, the other one, thorough for production.
26/02/2025
Goal → Share it with game designer friends.
© Benjamin Peltier