Heximperium - Devblog

Technical Design Document (in progress)

Goal → Define project’s technical architecture.

23/03/2025

Production plan

Goal → Define clear production steps.

11/03/2025

GDD update

Why having military units since there is no warfare ?
     → Changing units, adding thematic and several changes to match new thematic.

Replayability is mostly coming from map generation.
     → Adding various way to scoring and exclusive choices.

Advanced combos seem too complicated.
     → Remove them, enough depth with new mechanics.

Proposing two formats, one synthetic for sharing, the other one, thorough for production.

26/02/2025

First GDD, initial concept

Goal → Share it with game designer friends.

© Benjamin Peltier